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Phoenix viewer second life local texture emissive
Phoenix viewer second life local texture emissive






phoenix viewer second life local texture emissive

that not being used by other applications) on Windows systems is used by the viewer prior to any texture paging occurring.

  • Should ensure all available video memory (i.e.
  • More accurately track texture memory use in the viewer and report it back to the client operating system.
  • For Windows, this work includes an API which:.
  • Also pulled into this work are improvements to the texture handling (previously DRTVWR-559), This involves better core utilisation and VRAM usage.
  • phoenix viewer second life local texture emissive

    He further noted It is hoped more projects might by run this way.He expressed thanks to the TPV developers and the creators who have assisted the graphic team both in the development of the PBR rendering path and in helping with the reflections probe development, both in terms of code contributions and in helping to identify and address edge-case issues.Runitai Linden noted that this project has been a valuable experiment in real-time collaboration between the LL dev and members of the community through the Discord server.This means that existing normal maps within Second Life / normal maps generated without using MikkTSpace may not look correct when rendered via the PBR pipe. In order for to be compliant with glTF, tangents are going to have to be generated in mikkTSpace, where normal maps are applied.Non-ratified extensions will not be up for inclusion in future updates.Ratified (under ISO) extensions may be up for inclusion in future enhancements to the capability.Again, the focus of this work for the first pass is “core” glTF 2,0 support.It is hoped that it will “not be long” now before a project viewer is more generally available, although there is still additional back-end work to be completed, together with adding support for things like transparency support, ensuring PDR rendering works under linden Water, and similar.Overall, the work on the viewer side of things – rendering in support of glTF 2.0 standards (and consistency of results when going from a tool like Substance Painter trough the uploader to displaying in SL) is now “near complete”.Please also see previous CCUG meeting summaries for further background on this project. This will likely be ahead of the move to use Github as the main viewer repositories, as outlined at the previous TPV Developer meeting.LL are likely going to be updating the Windows viewer build tools to use Visual Studio 2022.Performance Floater project viewer, version 6.96, May 10.Love Me Render (LMR) 6 graphics improvements project viewer 6.63, July 21.Puppetry project viewer, version 6.45, issued on August 30.

    phoenix viewer second life local texture emissive

    Maintenance P (Preferences, Position and Paste) RC viewer version 6.77 issued August 15.Maintenance 3 RC viewer, version 6.27, September 1.Izarra Maintenance RC, version 6.24, September 1.

    phoenix viewer second life local texture emissive

    Release viewer: version 6.58 – formerly the Profiles RC viewer, dated August 18, promoted August 30.This is a summary of the key topics discussed in the meeting and is not intended to be a full transcript. Times stamps to the video are included where relevant in the following notes.īoth meetings are chaired by Vir Linden, and their dates and times can be obtained from the SL Public Calendar. The video is provided by Pantera – my thanks to her for recording it, and can be found at the end of this article. My notes and the video from the Third-Party Viewer Developer (TPVD) meeting held on Friday, September 2nd, 2002 at 13:00 SLT.My audio recording and chat log of the Content Creation User Group (CCUG) meeting held on Thursday, September 1st 2022 at 13:00 SLT.








    Phoenix viewer second life local texture emissive